CAV Data Cards 1st Edition, CAV Combat Assault Vehicle

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WYVERN
18
-
+0
+5
+2
18
3
+0
+4
+2
16
4
-1
+4
+2
14
5
-2
+4
+1
14
6
-2
+3
+1
12
7
-3
+2
+0
6
ATTACK CLOSE ASSAULT
DEFENSE CLOSE ASSAULT
18
+3
18
+3
16
+2
16
+1
12
+2
12
-1
47
12
+3
+3
+2
+1
+0
+0
9
1
NAFTAN 50 GC
36 -
36 -
36 -
48 4
+4/+1
+4/+1
+2/+2
+1/+1
+4/+1
+4/+1
+3/+0
+3/+0
+3/+0
+3/+0
+2/+2
+1/+1
+2/+0
+2/+0
-
4
48
2
NAFTAN 50 GC
+4/+1
+2/+2
+1/+1
+4/+1
+2/+2
+1/+1
4
48
+2/+2
+1/+1
1
39
-
1
36
304 POINTS
WRAITH
16
-
+0
+5
+2
16
3
+0
+4
+2
16
4
-1
+4
+2
16
5
-2
+4
+1
16
6
-3
+3
+1
12
7
-3
+3
+0
12
8
-3
+2
+0
6
ATTACK CLOSE ASSAULT
DEFENSE CLOSE ASSAULT
18
+3
18
+3
16
+2
14
+2
10
+2
10
+0
6
+0
46
18
+3
+2
+2
+1
+0
+0
-1
7
1
L 77 GG CANNON
2
L 77 GG CANNON
3
HF1 DF MISSILE PACK
4
PERRIE II IF MISSILE PACK
32 -
32 -
36 -
48 4
+5/+3
+5/+3
+3/+1
+5/+3
+4/+3
+4/+2
+4/+2
+3/+2
+3/+2
+3/+1
+3/+1
+3/+1
-
-
+2/+0
+2/+0
-
-
4
73
+5/+3
+3/+1
+4/+3
+3/+1
4
73
+3/+1
1
38
+0/+0
+0/+0
+0/+0
+0/+0
+0/+0
1
28
351 POINTS
WIGHT
20
-
+0
+5
+3
20
3
+0
+4
+3
20
4
-1
+4
+3
18
5
-2
+4
+2
16
6
-2
+3
+1
12
7
-3
+2
+0
6
ATTACK CLOSE ASSAULT
DEFENSE CLOSE ASSAULT
16
+3
16
+3
16
+3
12
+2
8
+2
6
+1
37
21
+3
+2
+1
+1
+0
+0
7
36 -
36 -
36 -
48 2
+6/+2
+6/+2
+2/+1
+0/+1
+6/+2
+6/+1
+6/+1
+6/+1
+4/+1
+4/+1
+2/+1
+0/+1
+2/+0
+2/+0
-
4
74
+6/+2
+2/+1
+0/+1
+6/+1
+2/+1
+0/+1
4
74
+2/+1
+0/+1
1
31
-
1
25
350 POINTS
WHISPER MISSILE
LAUNCHER
NOTES
1
LAUNCHER CANNOT BE TAKEN
WITH OUT A WHISPER MISSILE.
8
-
+ 0
+0
+2
8
3
+0
+0
+1
6
4
+0
+0
+1
4
5
+0
+0
+0
2
MISSILE CANNOT HIT A
TARGET ON TURN LAUNCHED.
3
MISSILE MUST MOVE FULL
MOVEMENT WHEN LAUNCHED
4
IF LAUNCHER IS DESRTOYED
SO IS THE MISSILE.
5
IF MISSILE IS LAUNCHED
FROM A DAMAGED LAUNCHER
IT HAS AN EQUAL AMOUNT OF
DAMAGE
6
WHEN MISSLE IS LAUNCHED
REMOVE LAUNCHER FROM GAME.
4
ATTACK CLOSE ASSAULT
DEFENSE CLOSE ASSAULT
4
+0
4
+0
4
+0
4
+0
+3
+2
+2
+1
1
WHISPER MISSLE
24 -
+14/+3
+14/+3
+14/+3
+14/+3
7
MISSLE MUST HIT ITS TARGET
ON THE NEXT TURN. IF IT FAILS TO
REACH ITS TARGET IT IS REMOVED
FROM PLAY
4
8
WHEN THE MISSLE STRIKES
ITS TARGET + 2 DAMAGE IN
ADDITION TO THE ROLE RESULTS.
9
IF WISPER IS CLOSE ASSAULTED
IT IS DESTROYED.
0 POINTS
WHISPER MISSILE
36
-
-
-
+4
36
-
-
-
+4
36
-
-
-
+3
36
-
-
-
+3
24
-
-
-
+2
18
-
-
-
+1
16
-
-
-
+0
NOTES
1
A WHISPER MISSILE CANNOT
BE TAKEN WITH OUT A LAUNCHER
4
2
MISSILE CANNOT HIT A
TARGET ON TURN LAUNCHED.
3
MISSILE MUST MOVE FULL
MOVEMENT WHEN LAUNCHED
4
IF LAUNCHER IS DESRTOYED
SO IS THE MISSILE.
5
IF MISSILE IS LAUNCHED
FROM A DAMAGED LAUNCHER
IT HAS AN EQUAL AMOUNT OF
DAMAGE
6
WHEN MISSLE IS LAUNCHED
REMOVE LAUNCHER FROM GAME.
ATTACK CLOSE ASSAULT
DEFENSE CLOSE ASSAULT
4
+3
4
+3
4
+2
4
+2
4
+1
4
+1
4
+1
+3
+2
+2
+1
+0
+0
-1
1
WHISPER MISSLE
36 -
+14/+3
+14/+3
+14/+3
+14/+3
+14/+3
+14/+3
+14/+3
7
MISSLE MUST HIT ITS TARGET
ON THE NEXT TURN. IF IT FAILS TO
REACH ITS TARGET IT IS REMOVED
FROM PLAY
4
8
WHEN THE MISSLE STRIKES
ITS TARGET + 2 DAMAGE IN
ADDITION TO THE ROLE RESULTS.
9
IF WISPER IS CLOSE ASSAULTED
IT IS DESTROYED.
200 POINTS
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